Tuesday, August 26, 2014

Oh what fun times... doing something interesting...

by Nathan Stout (of AccordingToWhim.com)

As I sit here in a internet viewing loop (aka, many tabs opened with way too many sub-pages, sub-topics, and blogs opened) and I have a certain sense of loss.

I am an armchair Disneyphile. Specifically the theme parks. I live here in Texas (no where near any Disney parks) and I have only been a few times to Disneyland and Walt Disney World, and all the times I have been has been in my young and older adult-hood. One of the main reasons with my fascination with Disney parks is their age. These parks have been around for a long time now and have accumulated a certain amount of historic aura about them. Although the parks continue to change and grow, certain aspects have not changed since Walt and his people designed them more than 59 years ago.

One of the great aspects of the interwebs is the cataloging of stuff. With Disney parks many changes there is always a website out there to show you what once 'was'. I love that shit. I'd stop right here and give you a great rundown of some of my favorite 'lost' Disney attraction sites but I am not cause you will get caught in a loop of your own with this blog sitting forlornly in the background NOT getting read. (I'll add those links after the rest of this stuff).

I still haven't gotten to the reason why I have this sense of loss... hold on to yer britches, you impatient pups.

So thanks to affordability of video equipment over the last three decades we have all these videos (and pictures) of Disney attractions that no longer exist (this would be a very small part of my sense of loss). I have some footage myself of the Horizons ride at Walt Disney World that I took just before it closed. You can spend hours looking this type of stuff up since there is so much of it out there. Walt Disney spent some MAJOR money on his parks and that resulted in tons of material from it's production.

This brings me to the next step in my journey to my sense of loss. One group of characters who have a lot of this lost and behind the scenes material are a couple of guys who go by the names Chief and Hoot. I spent a while reading and watching the stuff these two put out there but I still don't have much in the way of backstory on them. They were teens that ride jumped and filmed it. That is to say they would get on a ride at the end of an operating day when it was mostly deserted (like Horizons) and get out of their moving car and explore inside the ride building. Of course this is highly dangerous and no telling if they ever got busted at the time but it is entertaining. These guys were best friends and did some crazy shit. Not only did they ride jump but they also gobbled up anything Disney. They recorded (audio/video/photo) anything and everything they could while in the parks. I am not sure when their shenanigans started but it seemed to be in the late 80's early 90's. To me, they represent the first real Disney Parkphiles that existed (since it is such a common thing now-a-days). It appears that one or both got jobs at Disney and the fun continued but in a more 'all-access' way.

I discovered that just a few months ago Chief died of cancer at age 45. Even though I don't know these guys personally I feel a real sense of loss. These two guys (to me) were 'living the dream' and to be torn apart like that is devastating.

I look back and think to myself 'what have I done?'. I know these guys didn't cure AIDS or got to the moon but what they did do together means a lot of a lot of people. Chris and I are in the same sort of friendship. We have attempted to do more than just hang out together, we have tried to be creative and do some cool shit. It completes my sense of loss. What do we have? What have we done? It's the sort of thing that can get you drinking heavily or getting off your ass and doing some memorable stuff.

Now with my personal reflections over, have you asked yourself that question? Deep shit.

Now let's lighten the mood!

Thursday, August 21, 2014

Board Game Review: Dungeon Dice

by Nathan Stout (of AccordingToWhim.com)

Welcome to this latest game review: Milton Bradley's 70's game: Dungeon Dice!


Roll the dice and attempt to get the right combinations in order to get escape cards. Get enough cards and you break out of the dungeon. Attract too much attention in your attempt and the guards will keep you eating gruel for the rest of your life!


Parker Brothers released Dungeon Dice in 1977. I found this little gem at a Goodwill for a buck fifty and have enjoyed many games with it. It comes with 6 wooden dice with various symbols on it (a guard, a knife, a ladder, a lamp, and a key. Players take turns rolling the dice in the plastic pit and attempt to get three of a kind (and some other combos) while avoiding 3 guards. You can keep rolling until you get enough combos to gain a card or until you roll 3 guards (which ends your turn). Once you are able to get an escape card you can stop your turn and keep the card or keep pressing your luck. You also have the option of challenging the other players in an attempt to roll 3 guards and stealing one of their escape cards. It is a super simple concept and the only real difficulty is remembering which combos you need for the number of escape cards.


There is something very familiar about the art work here. I guess Parker Brothers used this same artist on other games. The board and cards are typical for a 70's game it has held up well over time. The plastic pit that is in the middle of the board is thick and well made. It's a great place to roll the dice and has a lip so you can place your combos up on top while you re roll the other dice.


If you opponent is getting too close to escaping feel free to challenge them and keep pressing your luck. One of you are going to escape, don't make it easy for them! For the most part it's all about the luck of the roll but you have ability to keep pressing on and risking your gains to gain even more.

Thanks for looking at this blog! Please follow us and if you are interested please help us produce our own game Zombie Death Force, Go! by donating to our KickStarter Project!

Thank you.

Thursday, August 14, 2014

Kickstarter Project begins today! Zombie Death Force, Go!

by Nathan Stout (of AccordingToWhim.com)

Ladies and Gentlemen, may I introduce According To Whim's latest game: Zombie Death Force, Go! A card game for 2 to 4 players.

Zombie Death Force, Go! takes place after the zombie apocalypse. You attempt to build a team of people and equip them with weapons for kicking zombie ass!

The game comes with 62 cards (2 of which are for the 3 and 4 player games) and instructions.

Zombie Death Force, Go! is a very easy to learn game which involves card placement strategy (so you can successfully build your team and keep your opponent from doing the same).

Chris McGinty and I have been working on this game since last year's Rise of the Rock Star game.  We wanted to wipe the slate clean and try out a game that was simplistic and fun to play. We contracted artist Ben Dunn to do the art and it has come out fantastic! All the pieces are in place and the only piece left... is you!

We ask that you help us get Zombie Death Force, Go! created. We have many levels of support from one dollar all the way to the top! We include some nice bonuses that will be available non where else (depending on the level you pledge at).

Please help us out by backing this project and letting others know about it! Thank you so much!

Nathan Stout & Chris McGinty

Kickstarter Link